

Generally, the biomes have a conquest rate of 1.0. This mechanic makes some biomes more difficult to conquer than others. The biome conquest rate influences the conquest points achieved by players in a specific biome. The global conquest rate influences the conquest points got by the players, wherever they are. As said before, the global conquest rate is naturally fixed to 1.0 and can be modified with the command. In the mod, there are two types of conquest rate: the global conquest rate and the biome conquest rate. Note to fix conquest rate to 0.0 has same effect that disable the conquest system.

Fix it to 10.0 and you'll conquer very quickly fix it to 0.1 and you'll conquer very slowly cetera, cetera. This command allows you to speed up or slow down your conquest progress. As you got it, conquest rate acts as a multiplicator of conquest point. If you fix the conquest rate to 2.0, killing a Gundabad orc will give you 2 conquest point because 2*1=2. For example, killing a Gundabad orc gives 1 conquest point because 1*1=1. The conquest rate determines how much conquest points you get by killing enemies. are the map coordinates and can be left out.

